#include #include #include #include #include #include #include "sound.h" #include "config.h" #define BITS 8 void playSound(const char *path) { pthread_t pth; //thread identifier //Create thread pthread_create(&pth, NULL, playThreadFunc, (void *) path); pthread_detach(pth); //detach to call this function multiple times } void *playThreadFunc(void *arg) { const char *path = (const char *) arg; mpg123_handle *mh; unsigned char *buffer; size_t buffer_size; size_t done; int err; int driver; ao_device *dev; ao_sample_format format; int channels, encoding; long rate; /* initializations */ driver = ao_default_driver_id(); mpg123_init(); mh = mpg123_new(NULL, &err); buffer_size = mpg123_outblock(mh); buffer = (unsigned char*) malloc(buffer_size * sizeof(unsigned char)); /* open the file and get the decoding format */ mpg123_open(mh, path); mpg123_getformat(mh, &rate, &channels, &encoding); /* set the output format and open the output device */ format.bits = mpg123_encsize(encoding) * BITS; format.rate = rate; format.channels = channels; format.byte_format = AO_FMT_NATIVE; format.matrix = 0; dev = ao_open_live(driver, &format, NULL); /* decode and play */ while (mpg123_read(mh, buffer, buffer_size, &done) == MPG123_OK) ao_play(dev, (char *)buffer, done); /* clean up */ free(buffer); ao_close(dev); mpg123_close(mh); mpg123_delete(mh); mpg123_exit(); //ao_shutdown(); //don't call inside a thread pthread_exit(NULL); }