Added hitfeed; ClearAnimation 0 offset fix
This commit is contained in:
60
hangman.c
60
hangman.c
@@ -34,13 +34,16 @@ int main(int argc, char **argv) {
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initscr();
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atexit(quitProgram);
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game_state *gs;
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hitfeed *hf;
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gs = malloc(sizeof(game_state));
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hf = malloc(sizeof(hitfeed)); //zeroes the whole struct
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initCoordinates(gs);
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gs->allowedMoves = DEFAULTTRIES;
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gs->moves = 0;
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gs->guesses = 0;
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gs->trollEnabled = 0;
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hf->besthit = 0;
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keypad(stdscr, FALSE);
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nonl(); //No new line. Prevents the new line when hitting enter
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@@ -86,21 +89,23 @@ int main(int argc, char **argv) {
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initAlphabet(gs);
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drawAlphabet(gs, 0);
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drawFigure(gs, 0);
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startGame(gs);
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startGame(gs, hf);
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nl(); //enable newline again
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while (getch() != 10);
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clear();
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free(gs);
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free(hf);
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return 0;
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}
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void startGame(game_state *gs) {
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void startGame(game_state *gs, hitfeed *hf) {
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noecho(); /* Don't show the player input */
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time(&gs->startTime);
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while (checkWin(gs)) {
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updateScreen(gs);
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playerInput(gs);
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printHitFeed(gs, hf);
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playerInput(gs, hf);
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}
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}
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@@ -244,7 +249,7 @@ void drawGuessWord(game_state *gs) {
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refresh();
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}
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int playerInput(game_state *gs) {
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int playerInput(game_state *gs, hitfeed *hf) {
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int inp;
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int i, found = 0;
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inp = getch();
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@@ -260,7 +265,7 @@ int playerInput(game_state *gs) {
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if (fillCurrentWord(gs, inp)) {
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//gs->moves++;
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gs->guesses++;
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trollHitScreen(gs, found);
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trollHitScreen(gs, hf, found);
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}
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} else {
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/* no valid character found */
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@@ -338,7 +343,7 @@ void printGameStats(game_state *gs) {
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}
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} else {
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for (z = 0; z <= gs->wordRows; z++) {
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animateLineClear(gs, gs->centery + z, -1); //-1 to speed up the animation
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animateLineClear(gs, gs->centery + z, 0); //-1 to speed up the animation
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}
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}
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@@ -394,7 +399,7 @@ void readRandomLine(char *file, char *result) {
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fclose(fp);
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}
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void trollHitScreen(game_state *gs, int hits) {
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void trollHitScreen(game_state *gs, hitfeed *hf, int hits) {
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if (gs->trollEnabled) {
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char *strings[] = {"Double Hit", "Triple Hit", "Multi Hit", \
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"Ultra Hit", "Monster Hit", "Rampage", \
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@@ -415,11 +420,50 @@ void trollHitScreen(game_state *gs, int hits) {
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flash(); /* flash the screen */
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mvprintw(5, centerDiff(gs->centerx, strings[i]), strings[i]);
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refresh();
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/* Put the new streak to the hit feed */
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addHitToFeed(hf, strings[i], hits);
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animateLineClear(gs, 5, i);
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}
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}
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}
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void addHitToFeed(hitfeed *hf, char *streak, int hit) {
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/* Shift the array to put the new string to the first slot */
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int i;
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for (i = HITFEEDSLOTS - 1; i > 0; i--) {
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strcpy(hf->history[i], hf->history[i - 1]);
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}
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/* Set the new first item */
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strcpy(hf->history[0], streak);
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if (hit > hf->besthit) {
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strcpy(hf->beststreak, streak);
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hf->besthit = hit;
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}
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}
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void printHitFeed(game_state *gs, hitfeed *hf) {
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if (gs->trollEnabled) {
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/* print the stats at the bootom right corner */
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int newMaxy = gs->maxy - HITFEEDSLOTS;
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int newMaxx = gs->maxx - (gs->centerx / 2);
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int i, z;
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for (i = 0; i < HITFEEDSLOTS; i++) {
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for (z = 0; z < gs->maxx - newMaxx; z++) {
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mvprintw(newMaxy + i, newMaxx + z, " ");
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}
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}
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for (i = 0; i < HITFEEDSLOTS; i++) {
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mvprintw(newMaxy + i, newMaxx, hf->history[i]);
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}
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/* Print best score above history feed */
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char message[100];
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sprintf(message, "Best: %s (%i hits)", hf->beststreak, hf->besthit);
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mvprintw(newMaxy - 1, newMaxx, message);
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}
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}
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void drawFigure(game_state *gs, int drawNext) {
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int row = 6;
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int length = 8;
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@@ -442,7 +486,7 @@ void drawFigure(game_state *gs, int drawNext) {
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void animateLineClear(game_state *gs, int line, int offsetMultiplier) {
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/* sleep and vanish */
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int j = 0, k = gs->maxx, usec;
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usec = (ANIM_DURATION * 1000000 + (100000 * offsetMultiplier)) / gs->maxx;
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usec = ((ANIM_DURATION * 1000000) + (100000 * offsetMultiplier)) / gs->maxx;
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for (j = 0; j <= gs->centerx; j++, k--) {
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mvprintw(line, j, "!");
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