Slower animation #23
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@@ -409,7 +409,7 @@ void trollHitScreen(game_state *gs, int hits) {
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refresh();
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refresh();
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/* sleep and vanish */
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/* sleep and vanish */
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int j = 0, k = gs->maxx, usec;
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int j = 0, k = gs->maxx, usec;
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usec = (ANIM_DURATION * 1000000) / gs->maxx;
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usec = (ANIM_DURATION * 1000000 + (100000 * i)) / gs->maxx;
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for (j = 0; j <= gs->centerx; j++, k--) {
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for (j = 0; j <= gs->centerx; j++, k--) {
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mvprintw(5, j, "!");
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mvprintw(5, j, "!");
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