#include "prng.h" // Define MT19937 constants (32-bit RNG) enum { // Assumes W = 32 (omitting this) N = 624, M = 397, R = 31, A = 0x9908B0DF, F = 1812433253, U = 11, // Assumes D = 0xFFFFFFFF (omitting this) S = 7, B = 0x9D2C5680, T = 15, C = 0xEFC60000, L = 18, MASK_LOWER = (1ull << R) - 1, MASK_UPPER = (1ull << R) }; static uint32_t mt[N]; static uint16_t index; // Re-init with a given seed void InitializePRNG(const uint32_t seed) { uint32_t i; mt[0] = seed; for ( i = 1; i < N; i++ ) { mt[i] = (F * (mt[i - 1] ^ (mt[i - 1] >> 30)) + i); } index = N; } static void Twist(void) { uint32_t i, x, xA; for ( i = 0; i < N; i++ ) { x = (mt[i] & MASK_UPPER) + (mt[(i + 1) % N] & MASK_LOWER); xA = x >> 1; if ( x & 0x1 ) xA ^= A; mt[i] = mt[(i + M) % N] ^ xA; } index = 0; } // Obtain a 32-bit random number uint32_t ExtractU32(void) { uint32_t y; int i = index; if ( index >= N ) { Twist(); i = index; } y = mt[i]; index = i + 1; y ^= (mt[i] >> U); y ^= (y << S) & B; y ^= (y << T) & C; y ^= (y >> L); return y; } int getrandom(int low, int high) { return ((ExtractU32() % high) + low); }