Files
hangman/hangman.c

152 lines
3.5 KiB
C

#include <ncurses.h>
#include "hangman.h"
#include <stdlib.h> //atexit
#include <string.h>
int main(void) {
/* Initialization */
initscr();
atexit(quitProgram);
game_state *gs;
gs = malloc(sizeof(game_state));
initCoordinates(gs);
gs->allowedMoves = DEFAULTTRIES;
gs->moves = 0;
curs_set(0);
/* start game */
initGuessWord(gs);
while (checkWin(gs)) {
updateScreen(gs);
playerInput(gs);
}
getch();
free(gs);
return 0;
}
void quitProgram(void) {
endwin();
}
void updateScreen(game_state *gs) {
mvprintw(1, 1, "Remaining guesses: %i", (gs->allowedMoves - gs->moves));
mvprintw(gs->maxy - 1, 1, "Press ctrl + c to exit.");
drawGuessWord(gs);
mvprintw(2, 1, "Wrong characters: %s", gs->wrongCharacters);
refresh();
}
void initCoordinates(game_state *gs) {
getmaxyx(stdscr, gs->maxy, gs->maxx);
gs->centery = gs->maxy / 2;
gs->centerx = gs->maxx / 2;
}
void initGuessWord(game_state *gs) {
int i;
mvprintw(1, 1, "Please enter your word: ");
getstr(gs->guessWord);
gs->wordLength = strlen(gs->guessWord);
for (i = 0; i < gs->wordLength; i++) {
gs->currentWord[i] = '_';
}
clear(); //clear the screen
}
void drawGuessWord(game_state *gs) {
int startpos = gs->centerx - gs->wordLength;
int i, wordpos = 0;
int switchspace = 0;
for (i = startpos; i < startpos + (gs->wordLength * 2); i++) {
if (switchspace) {
/* this will place a space */
mvprintw(gs->centery, i, " ");
switchspace = 0;
} else {
mvprintw(gs->centery, i, "%c", gs->currentWord[wordpos++]);
switchspace = 1;
}
}
refresh();
}
int playerInput(game_state *gs) {
char inp;
int i, found = 0;
inp = getch();
for (i = 0; i < gs->wordLength; i++) {
if (inp == gs->guessWord[i]) {
found = 1;
break;
}
}
if (found) {
/* found a valid character */
if (fillCurrentWord(gs, inp)) {
gs->moves++;
}
} else {
/* no valid character found */
if (stackWrongCharacter(gs, inp)) {
gs->moves++;
}
}
return 0;
}
int fillCurrentWord(game_state *gs, char validchar) {
int i, alreadyUsed = 0;
for (i = 0; i < gs->wordLength; i++) {
if (gs->currentWord[i] == validchar) {
alreadyUsed = 1;
break;
}
}
if (!alreadyUsed) {
for (i = 0; i < gs->wordLength; i++) {
if (gs->guessWord[i] == validchar) {
gs->currentWord[i] = validchar;
}
}
return 1;
} else {
return 0;
}
}
int stackWrongCharacter(game_state *gs, char wrongchar) {
int i, alreadyUsed = 0;
for (i = 0; i < gs->wordLength; i++) {
if (gs->wrongCharacters[i] == wrongchar) {
alreadyUsed = 1;
}
}
if (!alreadyUsed) {
gs->wrongCharacters[strlen(gs->wrongCharacters)] = wrongchar;
return 1;
} else {
return 0;
}
}
int checkWin(game_state *gs) {
if (strcmp(gs->guessWord, gs->currentWord) != 0 && gs->moves < gs->allowedMoves) {
/* next move */
return 1;
} else {
/* game end: decide if game is won or lost */
clear();
if (gs->moves >= gs->allowedMoves) {
mvprintw(gs->centery, gs->centerx, "Game lost.");
} else {
mvprintw(gs->centery, gs->centerx, "Game won!");
}
refresh();
return 0;
}
}