Update uebung4
This commit is contained in:
@@ -84,10 +84,79 @@
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<script>
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var board = document.getElementById("board");
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var info = document.getElementById("info");
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var player = "x";
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var win = false;
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var draw = false;
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board.addEventListener('click', function listener(event) {
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var target = event.target;
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function updateGame() {
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if (target.nodeName==="TD") {
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if(target.innerHTML == "") {
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target.innerHTML = player;
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checkWin();
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checkDraw();
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updateInfo();
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}
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}
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}
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function changePlayer() {
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player = (player === "x") ? "o" : "x";
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}
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// Ergänzen Sie hier Ihren javaScript-Code
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function updateInfo() {
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if (win) {
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info.innerHTML = player + " hat gewonnen";
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} else if(draw) {
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info.innerHTML = "Unentschieden";
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} else {
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changePlayer();
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info.innerHTML = player + " ist am Zug";
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}
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}
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function checkWin() {
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for (i = 0; i < 3; i++) {
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if (board.rows[i].cells[0].innerHTML !== "" && board.rows[i].cells[0].innerHTML === board.rows[i].cells[1].innerHTML && board.rows[i].cells[0].innerHTML === board.rows[i].cells[2].innerHTML) {
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win = true;
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}
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if (board.rows[0].cells[i].innerHTML !== "" && board.rows[0].cells[i].innerHTML === board.rows[1].cells[i].innerHTML && board.rows[0].cells[i].innerHTML === board.rows[2].cells[i].innerHTML) {
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win = true;
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}
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}
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//diagonal
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if (board.rows[0].cells[0].innerHTML !== "" && board.rows[0].cells[0].innerHTML === board.rows[1].cells[1].innerHTML && board.rows[0].cells[0].innerHTML === board.rows[2].cells[2].innerHTML) {
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win = true;
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}
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if (board.rows[0].cells[2].innerHTML !== "" && board.rows[0].cells[2].innerHTML === board.rows[1].cells[1].innerHTML && board.rows[0].cells[2].innerHTML === board.rows[2].cells[0].innerHTML) {
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win = true;
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}
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}
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function checkDraw() {
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temp = 0;
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for (i = 0; i < 3; i++) {
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for (k = 0; k < 3; k++) {
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if (board.rows[i].cells[k].innerHTML !== "") {
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temp++;
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}
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}
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}
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if (temp == 9) {
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draw = true;
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}
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}
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if(draw === false && win === false) {
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updateGame();
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}
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});
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</script>
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</body>
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</html>
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@@ -1,71 +1,46 @@
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<!DOCTYPE html>
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<html lang="de">
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<head>
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<meta charset="utf-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<link href="fliegender-drache.css" rel="stylesheet">
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<title>Fliegender Drache</title>
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</head>
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<body>
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<canvas id="canvas" width="700" height="350" style="border: 1px solid;"></canvas>
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<img src="dragon.png" style="display: none" id="dragon">
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<img src="background.png" style="display: none" id="hintergrund"><br>
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<p><label for="speed1">Steig-Sinkgeschwindigkeit:</label> <input type="range" min="1" max="10" value="5" id="speed1"></p>
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<p><label for="speed2">Drachengeschwindigkeit :</label> <input type="range" min="1" max="10" value="5" id="speed2"></p>
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<head>
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<meta charset="utf-8" />
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<link href="fliegender-drache.css" rel="stylesheet">
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<title>Fliegender Drache</title>
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</head>
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<body>
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<canvas id="canvas" width="700" height="350" style="border: 1px solid;"></canvas>
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<img src="dragon.png" style="display: none" id="dragon">
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<img src="background.png" style="display: none" id="background"><br>
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<!-- <p id="werte_hg"></p>
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<p id="werte_drg"></p>-->
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<script>
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var canvas = document.getElementById("canvas");
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var context = canvas.getContext("2d");
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var dragon = document.getElementById("dragon");
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var hintergrund = document.getElementById("hintergrund");
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var hg_speed = 10;
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var hg1 = canvas.width;
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var hg2;
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var drg = 100;
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var drg_speed = 10;
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var drg_steigend = false;
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<script>
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let canvas = document.getElementById("canvas");
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let context = canvas.getContext("2d");
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let dragon = document.getElementById("dragon");
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let background = document.getElementById("background");
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let dragon_speed = background_speed = 10;
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let drg = 100;
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let drg_up = true;
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let bg1 = canvas.width;
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//Initial start of animation
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requestAnimationFrame(animation);
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function animation()
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{
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x = parseInt(document.getElementById("speed1").value);
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y = parseInt(document.getElementById("speed2").value);
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if (hg1 > 0)
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{
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hg1 = parseInt(hg1)-(hg_speed*(y/10));
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function animation() {
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bg1 = (bg1 > 0) ? parseInt(bg1) - background_speed / 2 : canvas.width;
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let bg2 = parseInt(bg1) - canvas.width;
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if (!drg_up && drg <200) {
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drg = drg + dragon_speed / 6;
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} else if (!drg_up && drg >= 200) {
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drg_up = true;
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} else if (drg_up && drg > 0) {
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drg = drg - dragon_speed / 2;
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} else {
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drg_up = false;
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}
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context.drawImage(background,bg1,0,700,350);
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context.drawImage(background,bg2,0,700,350);
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context.drawImage(dragon, 200, drg, 169, 200);
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requestAnimationFrame(animation);
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}
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else
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{
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hg1 = canvas.width;
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}
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hg2 = parseInt(hg1) - canvas.width;
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if (drg_steigend == false && drg <200)
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{
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drg = drg + (drg_speed*(x/10));
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}
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else if (drg_steigend== false && drg >= 200)
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{
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drg_steigend = true;
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}
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else if (drg_steigend == true && drg > 0)
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{
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drg = drg - (drg_speed*(x/10));
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}
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else
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{
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drg_steigend = false;
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}
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context.drawImage(hintergrund,hg1,0,700,350);
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context.drawImage(hintergrund,hg2,0,700,350);
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context.drawImage(dragon, 200, drg, 169, 200);
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/* document.getElementById("werte_hg").innerHTML = "hg1: " + hg1 + " hg2: " + hg2 + " hg_speed: " + hg_speed;
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document.getElementById("werte_drg").innerHTML = "drg: " + drg + " drg steigt: " + drg_steigend + " drg_speed: " + drg_speed + " regler: " + x; */
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requestAnimationFrame(animation);
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}
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requestAnimationFrame(animation);
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</script>
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</body>
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</html>
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</script>
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</body>
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</html>
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@@ -1,46 +1,51 @@
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<!DOCTYPE html>
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<html lang="de">
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<head>
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<meta charset="utf-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<link href=".css" rel="stylesheet">
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<title>Smiley</title>
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</head>
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<body onload="werte()" style="text-align: center;">
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<h1>Smiley</h1>
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<head>
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<meta charset="utf-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<link href=".css" rel="stylesheet">
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<title>Smiley</title>
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</head>
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<body onload="changeValue()" style="text-align: center;">
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<h1>Smiley</h1>
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<canvas width="400" height="400" id="smileycanvas" style="border: 1px solid; vertical-align: middle;">Dieser Text wird angezeigt, falls der Browser kein Canvas unterstützt.</canvas><br>
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<input type="range" max="75" min="-75" value="0" id="slider" style="width: 400px; height: 50px;" oninput="changesmiley()">
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<p id="ausgabe"></p>
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<script>
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let sliderval = 0;
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function changesmiley() {
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sliderval = parseInt(document.getElementById("slider").value);
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let canvas = document.getElementById("smileycanvas");
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<canvas width="400" height="400" id="canvas" style="border: 1px solid; vertical-align: middle";>
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Fallback falls der Browser keinen Canvas unterstützt.
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</canvas>
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<br>
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<input type="range" max="75" min="-75" value="0" id="slider" style="width: 400px; height: 50px;" oninput="changeValue()" >
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<script>
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let h = 0;
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let canvas = document.getElementById("canvas");
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let slider = document.getElementById("slider");
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let smiley = canvas.getContext('2d');
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smiley.arc(200, 200, 190, 0, 2 * Math.PI);
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smiley.fillStyle="yellow";
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smiley.fill();
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smiley.stroke();
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function changeValue(){
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h = parseInt(slider.value);
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//draw head
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smiley.beginPath();
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smiley.arc(200, 200, 190, 0, 2 * Math.PI);
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smiley.fillStyle="yellow";
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smiley.fill();
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smiley.stroke();
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//draw left eye
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smiley.beginPath();
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smiley.arc(100, 130, 25 + (0.1 * h), 0, 2 * Math.PI);
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smiley.fillStyle="black";
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smiley.fill();
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smiley.beginPath();
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smiley.arc(100, 130, 25 + (0.1*sliderval), 0, 2*Math.PI);
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smiley.fillStyle="black";
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smiley.fill();
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//draw right eye
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smiley.beginPath();
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smiley.arc(270, 130, 25 + (0.1 * h), 0, 2 * Math.PI);
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smiley.fillStyle = "black";
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smiley.fill();
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smiley.beginPath();
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smiley.arc(270, 130, 25 + (0.1*sliderval), 0, 2*Math.PI);
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smiley.fillStyle = "black";
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smiley.fill();
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smiley.beginPath();
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smiley.bezierCurveTo(75, 270, 200, 270 + sliderval, 325, 270);
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smiley.stroke();
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}
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</script>
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</body>
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//draw mouth
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smiley.beginPath();
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//I used 2*k to get a bright smile :)
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smiley.bezierCurveTo(75, 270, 200, 270 + 2 * h, 325, 270);
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smiley.stroke();
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}
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</script>
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</body>
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