feat: Add complete keyboard navigation system

Implemented a full keyboard navigation system with directional commands (C-h/j/k/l) for moving between views,
vim-style navigation (j/k for rows, h/l for columns), and TAB cycling.
Added table header navigation mode where users can move between columns and change sort order with keyboard shortcuts.
The navigation follows visual position: left sidebar, table, and filter bar can all be reached with directional keys.

Created a keymap system with context-aware bindings that resolve commands based on
current focus (Table, TableHeaders, FilterBar, Sidebar).
Commands are dispatched through a centralized handler that manages focus transitions and view state.
Added helper methods to cycle through column headers with proper wrapping.

Auto-select first task on load when tasks exist, and set initial window focus so keyboard shortcuts
work immediately without requiring a mouse click.
This commit is contained in:
Ignacio Perez
2025-12-28 20:48:19 -03:00
parent 785e8ee932
commit 893e382d7f
18 changed files with 2445 additions and 87 deletions
+40
View File
@@ -155,6 +155,46 @@ impl Dropdown {
cx.notify();
}
pub fn open(&mut self, cx: &mut gpui::Context<Self>) {
if !self.disabled && !self.loading && !self.items.is_empty() {
self.open = true;
cx.notify();
}
}
pub fn close(&mut self, cx: &mut gpui::Context<Self>) {
self.open = false;
cx.notify();
}
pub fn select_next_item(&mut self, cx: &mut gpui::Context<Self>) {
if self.items.is_empty() {
return;
}
let next_index = self
.selected_index
.map(|i| (i + 1) % self.items.len())
.unwrap_or(0);
self.set_selected_index(next_index, cx);
}
pub fn select_prev_item(&mut self, cx: &mut gpui::Context<Self>) {
if self.items.is_empty() {
return;
}
let prev_index = self
.selected_index
.map(|i| if i == 0 { self.items.len() - 1 } else { i - 1 })
.unwrap_or(self.items.len() - 1);
self.set_selected_index(prev_index, cx);
}
pub fn accept_selection(&mut self, cx: &mut gpui::Context<Self>) {
if let Some(index) = self.selected_index {
self.select_item(index, cx);
}
}
fn select_item(&mut self, index: usize, cx: &mut gpui::Context<Self>) {
if self.disabled || self.loading {
return;