Added simple animation to hit message
This commit is contained in:
55
hangman.c
55
hangman.c
@@ -33,6 +33,7 @@ int main(int argc, char **argv) {
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gs->moves = 0;
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gs->guesses = 0;
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gs->trollEnabled = 0;
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keypad(stdscr, FALSE);
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curs_set(0);
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while ( (c = getopt_long(argc, argv, short_options, long_options, NULL)) != -1 ) {
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@@ -172,28 +173,29 @@ void drawGuessWord(game_state *gs) {
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}
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int playerInput(game_state *gs) {
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char inp;
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int inp;
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int i, found = 0;
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inp = getch();
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for (i = 0; i < gs->wordLength; i++) {
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if (inp == gs->guessWord[i]) {
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found++;
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//break;
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if (inp != KEY_UP && inp != KEY_DOWN && inp != KEY_LEFT && inp != KEY_RIGHT) {
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for (i = 0; i < gs->wordLength; i++) {
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if (inp == gs->guessWord[i]) {
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found++;
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//break;
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}
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}
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}
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if (found) {
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/* found a valid character */
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if (fillCurrentWord(gs, inp)) {
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//gs->moves++;
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gs->guesses++;
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trollHitScreen(gs, found);
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}
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} else {
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/* no valid character found */
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if (stackWrongCharacter(gs, inp)) {
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gs->moves++;
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gs->guesses++;
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if (found) {
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/* found a valid character */
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if (fillCurrentWord(gs, inp)) {
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//gs->moves++;
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gs->guesses++;
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trollHitScreen(gs, found);
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}
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} else {
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/* no valid character found */
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if (stackWrongCharacter(gs, inp)) {
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gs->moves++;
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gs->guesses++;
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}
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}
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}
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return 0;
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@@ -298,7 +300,7 @@ void trollHitScreen(game_state *gs, int hits) {
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"Ultra Hit", "Monster Hit", "Rampage", \
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"Unstoppable", "Wicked sick", "Godlike"};
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int selection[] = {2, 3, 4, 5, 6, 7, 8, 9, 10};
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int i, len, z, found = 0;
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int i, found = 0;
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for (i = 0; i < 9; i++) {
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if (selection[i] == hits) {
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found = 1;
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@@ -310,10 +312,15 @@ void trollHitScreen(game_state *gs, int hits) {
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mvprintw(5, centerDiff(gs->centerx, strings[i]), strings[i]);
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refresh();
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/* sleep and vanish */
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usleep(500000);
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len = strlen(strings[i]);
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for (z = centerDiff(gs->centerx, strings[i]); z < gs->centerx + len; z++) {
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mvprintw(5, z, " ");
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int j = 0, k = gs->maxx - 1;
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for (j = 0; j < gs->centerx; j++, k--) {
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mvprintw(5, j, "!");
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mvprintw(5, k, "!");
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refresh();
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usleep(8000);
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mvprintw(5, j, " ");
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mvprintw(5, k, " ");
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}
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}
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}
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